An all hands on deck attitude

Spacetime operates as a collaborative of specialized makers and entrepreneurs. When a client approached us with a project, we build a specialized team for the task at hand so you get only the best. Hey, we're kind of like Ocean's Eleven, in that way!

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At Spacetime, we partner with clients to strategize & execute their vision. We approach problems with a business-centric focus with a goal of sustainability and ROI.

Spacefriends

"Find a group of people who challenge and inspire you, spend a lot of time with them, and it will change your life forever."
—Amy Poehler

  • Industry specialists
  • Diverse experiences and thinking
  • Numerous awards & nominations
  • Infinite potential
  • Caleb Sylvest

    Caleb Sylvest

    Experience Designer

  • Chase Hilbert

    Chase Hilbert

    Business Development

  • Amanda Fischelli

    Amanda Fischelli

    UX Apprentice

  • John Tornow

    John Tornow

    Software Developer

  • Travis Petticrew

    Travis Petticrew

    Product Developer

  • Daniel Dixon

    Daniel Dixon

    Product Developer

  • Chris Kim

    Chris Kim

    Project Manager

  • Ronnie Johnson

    Ronnie Johnson

    Design Director

  • Haley Sylvest

    Haley Sylvest

    Designer

  • Jeff Smith

    Jeff Smith

    Brand Designer

  • Jesse Hahm

    Jesse Hahm

    Marteking, PMP

  • Full Swing Studio

    Full Swing Studio

    Brand Identity

  • Ellym

    Ellym

    Application Development

  • Belief Studio

    Belief Studio

    Strategic Design

  • T&Co

    T&Co

    Software Consulting


We're always looking for cool people to join our team. Think you have what it takes?

Become a Spacefriend →

Mantras &
Maxims

  1. Love What You Do, Do What You Love

    What other reason is there?

  2. Prototypes are Practical

    Websites and apps are not pretty pictures made in Photoshop. They are living, fluid interactive experiences. Static design is needed for direction but is not the end goal. Prototypes provide a more accurate view into how a product should feel and function.

  3. Something is Better Than Nothing

    Something can be used. Something can be tested. Something can provide value. Waiting for the "right" moment, or for your product to be "perfect" is never going to happen. Get something in front of your customers, then start iterating.

  4. Software is Never Finished

    Software development never ends, there is never a ship date with a launch where you never have to touch it again, just watch the machine print money. That"s not going to happen. Software requires constand input, updates, testing, and refinement to succeed.

  5. Design is Essential

    Everything has been designed. The question is whether it is designed well or by lack of implicite focus designed poorly. Good design goes beyond the visual, into the functional and emotional response.

  6. Process Makes Perfect

    Good products don"t happen by accident. Discipline and planning are necessary for success. Products are not made by magic, but by thoughtful, time-tested processes.